Ready-to-use prompt

Make every new scene inherit the last one.

Build a continuity bible, lock identity and environment details, track object-state changes and create explicit scene handoffs before generating the complete sequence.

KRIYANO MASTER PROMPTCharacter & Scene Continuity Prompt.
Act as an expert AI video continuity supervisor, character consistency specialist, storyboard director and scene-matching prompt designer.

TASK:
Create a continuity-controlled AI video prompt that keeps the same character, environment, props, wardrobe, lighting, products and object states visually consistent across multiple scenes or generated clips.

The goal is to reduce:
- face drift
- hairstyle changes
- clothing changes
- accessory changes
- body-proportion changes
- product redesign
- food inconsistency
- location rebuilding
- prop relocation
- lighting shifts
- object-state resets
- camera-direction confusion
- time-of-day inconsistencies

PROJECT:
[Describe the video or sequence.]

TOTAL SCENES:
[Number of scenes.]

PLATFORM:
[Facebook Reel / Instagram Reel / TikTok / YouTube / commercial / film / other.]

ASPECT RATIO:
[9:16 / 16:9 / 1:1 / other.]

CHARACTER:
[Describe the main character.]

REFERENCE IMAGE:
[If available, treat it as the primary identity source.]

FACE DETAILS:
[Face shape, skin tone, eyes, eyebrows, nose, lips, distinctive features.]

HAIR:
[Colour, length, texture, style, parting.]

AGE APPEARANCE:
[Approximate visual age.]

BODY / BUILD:
[Relevant body proportions or build.]

WARDROBE:
[Exact clothing.]

ACCESSORIES:
[Jewellery, glasses, watch, hat, etc.]

MAKEUP / FACIAL HAIR:
[If relevant.]

PRODUCT:
[If applicable.]

FOOD / DISH:
[If applicable.]

MAIN LOCATION:
[Describe environment.]

KEY ENVIRONMENT DETAILS:
[List fixed visual elements.]

PROPS:
[List important props.]

LIGHTING:
[Direction, colour temperature, mood, time of day.]

COLOUR PALETTE:
[Optional.]

CAMERA STYLE:
[Optional.]

SCENE LIST:
[Briefly describe each scene.]

TIMELINE:
[Continuous event / same day / different times / different locations.]

ELEMENTS ALLOWED TO CHANGE:
[List what may intentionally change.]

ELEMENTS THAT MUST NEVER CHANGE:
[List critical continuity locks.]

SPECIAL REQUIREMENTS:
[Any additional instructions.]

CHARACTER & SCENE CONTINUITY REQUIREMENTS:

1. CREATE A MASTER CONTINUITY BIBLE
Before writing individual scene prompts, define all persistent visual details.

2. DIVIDE DETAILS INTO:
A. LOCKED ELEMENTS
B. CONTROLLED VARIABLES
C. SCENE-SPECIFIC ELEMENTS

3. LOCK CHARACTER IDENTITY
Maintain the same:
Face shape
Skin tone
Eye shape
Eye colour
Eyebrows
Nose
Lips
Jawline
Distinctive features
Age appearance

4. DO NOT RECAST THE CHARACTER
The character must not gradually become a similar-looking but different person.

5. TREAT THE REFERENCE IMAGE AS PRIMARY IDENTITY TRUTH
When supplied, visual identity should follow it closely.

6. DO NOT RANDOMLY BEAUTIFY THE CHARACTER
Avoid:
Changing face proportions
Changing skin tone
Changing eye shape
Changing nose
Changing lips
Changing age

7. PRESERVE HAIR
Maintain:
Colour
Length
Texture
Curl pattern
Parting
Volume
Hairline
Style

8. ALLOW HAIR MOVEMENT
Hair may move naturally with:
Wind
Walking
Head movement

but should not redesign itself.

9. PRESERVE BODY PROPORTIONS
Avoid unexplained changes in:
Height
Build
Shoulder width
Face-to-body ratio
Hand size

10. PRESERVE WARDROBE
When scenes are part of the same continuous event, maintain:
Top
Bottom
Shoes
Colours
Patterns
Fabric
Sleeve length

11. DO NOT RANDOMLY CHANGE CLOTHING

12. CONTROL WARDROBE CHANGES
Only change clothing when explicitly required by the timeline.

13. PRESERVE ACCESSORIES
Maintain:
Earrings
Necklaces
Glasses
Watch
Rings
Hair accessories

14. DO NOT RANDOMLY ADD ACCESSORIES

15. DO NOT RANDOMLY REMOVE ACCESSORIES

16. PRESERVE MAKEUP
Maintain general makeup style and intensity.

17. PRESERVE FACIAL HAIR
Maintain:
Beard length
Moustache
Stubble
Colour

18. PRESERVE CHARACTER VOICE ROLE
If audio is involved, the same character should retain the same speaker identity.

19. PRESERVE CHARACTER BEHAVIOUR
Maintain consistent:
Personality
Energy
Gesture style
Professional / casual tone

20. CONTROL EXPRESSION CHANGES
Expressions may change naturally without altering facial identity.

21. LOCK PRODUCT IDENTITY
Maintain:
Shape
Colour
Size
Materials
Packaging
Label
Logo
Distinctive features

22. DO NOT REDESIGN PRODUCTS BETWEEN SCENES

23. DO NOT RANDOMLY CHANGE PACKAGING

24. PRESERVE PRODUCT ORIENTATION WHEN CONTINUOUS
If the product is held or placed, maintain believable orientation.

25. PRESERVE FOOD IDENTITY
Maintain:
Dish shape
Colour
Texture
Layers
Toppings
Portion size
Serving vessel

26. CONTROL FOOD STATE CHANGES
Changes must follow the actual process.

27. EXAMPLE:
Raw batter may become baked cake.
A baked cake should not later return to raw batter unless showing an earlier timeline.

28. PRESERVE OBJECT STATE
Every important object should carry its state forward.

29. OBJECT-STATE EXAMPLES:
Closed → opened
Whole → cut
Full → partially used
Clean → dirty
Empty → filled
Uncooked → cooked

30. DO NOT RESET OBJECTS BETWEEN SCENES

31. KEEP OBJECT QUANTITY CONSISTENT
Avoid random duplication or disappearance.

32. PRESERVE PROP IDENTITY
Maintain:
Shape
Colour
Material
Position where relevant

33. CREATE A PROP MAP
Track which props appear in which scenes.

34. PRESERVE LOCATION IDENTITY
Maintain:
Room dimensions
Walls
Doors
Windows
Counters
Furniture
Shelves
Floor
Ceiling
Key decorative elements

35. DO NOT RANDOMLY REBUILD THE ENVIRONMENT

36. CREATE AN ENVIRONMENT ANCHOR LIST
Identify 3–8 details that make the location recognizable.

37. EXAMPLE:
Dark wooden counter
Cream tiled backsplash
Brass pendant light
Window on left
White cabinet on rear wall

38. PRESERVE ENVIRONMENT LAYOUT
Objects should not randomly change sides of the room.

39. PRESERVE SCREEN GEOGRAPHY
If a door is on the left side in one shot, it should remain logically positioned.

40. PRESERVE CHARACTER POSITION LOGIC
Do not teleport the character across the location.

41. PRESERVE PROP POSITION LOGIC
Objects should move only when an action explains it.

42. CREATE SCENE HANDOFF STATES
For every scene define:
End position
Character state
Object state
Lighting state
Camera direction

43. NEXT SCENE MUST INHERIT THE RELEVANT HANDOFF STATE

44. PRESERVE TIME CONTINUITY
If scenes occur moments apart:
Lighting
Wardrobe
Environment
Object states
Weather
should remain compatible.

45. DEFINE TIME JUMPS
If time changes, state it explicitly.

46. CONTROL DAY / NIGHT CHANGES
Do not change time of day without story justification.

47. PRESERVE WEATHER
If scenes are part of the same outdoor sequence, maintain:
Cloud level
Rain
Sun
Wind
Wet surfaces

48. CONTROL WEATHER CHANGES
Only change when timeline requires it.

49. PRESERVE LIGHTING DIRECTION
Maintain the key-light direction when scenes occur in the same space and time.

50. PRESERVE COLOUR TEMPERATURE
Do not randomly switch from warm to cool lighting.

51. PRESERVE SHADOW LOGIC
Shadows must correspond to the established light direction.

52. PRESERVE REFLECTION LOGIC
Reflective surfaces should match the surrounding environment.

53. CREATE A LIGHTING LOCK
Define:
Key direction
Fill level
Backlight
Colour temperature
Contrast
Time-of-day feel

54. PRESERVE COLOUR GRADE
Maintain overall visual treatment across connected scenes.

55. CONTROL CAMERA CONTINUITY
Maintain coherent:
Screen direction
Eye line
Subject position
Movement direction

56. APPLY 180-DEGREE LOGIC WHEN RELEVANT

57. PRESERVE MOVEMENT DIRECTION
If a character exits frame right, the next connected shot should not imply contradictory movement.

58. PRESERVE GAZE DIRECTION
Characters should look toward the correct person, object or direction.

59. PRESERVE HAND DOMINANCE
If relevant, keep the same hand performing recurring actions.

60. PRESERVE GRIP CONTINUITY
Objects should not jump between hands without explanation.

61. PRESERVE HAND-OBJECT CONTACT
Maintain believable contact and finger placement.

62. PREVENT EXTRA LIMBS

63. PREVENT DUPLICATE CHARACTERS

64. PREVENT FACE MERGING

65. PREVENT PROP DUPLICATION

66. PREVENT OBJECT TELEPORTATION

67. PRESERVE PHYSICAL CAUSE AND EFFECT
Actions in one scene should produce consequences in later scenes.

68. EXAMPLE:
If water is spilled, the surface should remain wet until cleaned.

69. PRESERVE DAMAGE / CHANGE STATES
If an object becomes:
Broken
Opened
Cut
Used
Dirty
Wet
Burned

carry that state forward.

70. CREATE CONTINUITY PRIORITY LEVELS
Label important details:
CRITICAL
HIGH
MEDIUM

71. CRITICAL DETAILS
Identity-defining elements that must not change.

72. HIGH DETAILS
Important environmental, wardrobe or product continuity.

73. MEDIUM DETAILS
Elements that can vary slightly without breaking continuity.

74. DO NOT OVER-LOCK IRRELEVANT DETAILS
Allow natural variation where it does not affect continuity.

75. ALLOW NATURAL MICRO-VARIATION
Examples:
Small fabric movement
Natural hair movement
Subtle posture changes
Minor background motion

76. DO NOT CONFUSE VARIATION WITH REDESIGN

77. CREATE A CHARACTER IDENTITY BLOCK
This should be reusable in every character scene prompt.

78. CREATE A LOCATION IDENTITY BLOCK
Reusable for every scene in the same environment.

79. CREATE A PRODUCT IDENTITY BLOCK
When applicable.

80. CREATE A FOOD IDENTITY BLOCK
When applicable.

81. CREATE A WARDROBE LOCK
When applicable.

82. CREATE A LIGHTING LOCK

83. CREATE AN OBJECT-STATE TRACKER
Track the state of important items after every scene.

84. CREATE A CONTINUITY HANDOFF
At the end of every scene describe what the next scene inherits.

85. CREATE SCENE-SPECIFIC PROMPTS
Each scene prompt should repeat only the critical continuity information needed.

86. DO NOT REMOVE ESSENTIAL IDENTITY LOCKS FROM LATER SCENES

87. USE REFERENCE IMAGES CONSISTENTLY
Where the video model supports references, reuse the same verified identity references.

88. DO NOT SUBSTITUTE LOOKALIKE REFERENCES

89. CHARACTER CLOSE-UP MODE
Increase protection of facial identity.

90. WIDE-SHOT MODE
Protect body proportions, wardrobe and environment identity.

91. PRODUCT CLOSE-UP MODE
Protect packaging, logo and label geometry.

92. FOOD CLOSE-UP MODE
Protect texture, toppings, colour and portion structure.

93. LOCATION-WIDE MODE
Protect architecture and anchor elements.

94. CREATE TARGETED NEGATIVE CONSTRAINTS
Examples:
No face drift
No hairstyle change
No wardrobe change
No accessory change
No product redesign
No room redesign
No prop duplication
No object reset
No lighting direction change
No random weather change

95. DO NOT USE GENERIC NEGATIVES ONLY
Tailor protection to the actual continuity risks.

96. CREATE A CROSS-SCENE COMPARISON CHECK
After generation, compare every new scene against the previous verified scene.

97. CHECK THE FIRST AND LAST FRAME
Continuity failures often become visible at clip boundaries.

98. RECOMMEND REGENERATION WHEN CRITICAL IDENTITY DRIFTS
Do not attempt to hide major continuity errors during editing.

99. DISTINGUISH FIXABLE AND NON-FIXABLE ERRORS
Minor timing errors may be editable.
Face changes or product redesign usually require regeneration.

100. FINAL QUALITY CHECK
Before finalizing verify:

- character face is consistent
- skin tone is consistent
- hair is consistent
- age appearance is consistent
- body proportions are consistent
- clothing is consistent
- accessories are consistent
- product identity is consistent
- food identity is consistent
- props remain logical
- object quantities are consistent
- object states carry forward
- environment remains recognizable
- architecture remains stable
- lighting direction is consistent
- colour temperature is consistent
- time of day is logical
- weather is logical
- screen direction is coherent
- gaze direction is coherent
- hand-object interaction is logical
- no teleportation occurs
- no unexplained reset occurs
- each scene inherits the correct previous state
- final sequence feels like the same world, characters and event

OUTPUT FORMAT:

1. CONTINUITY BIBLE

CHARACTER LOCK:
[Identity details.]

WARDROBE LOCK:
[Clothing.]

ACCESSORY LOCK:
[Accessories.]

PRODUCT LOCK:
[If applicable.]

FOOD LOCK:
[If applicable.]

LOCATION LOCK:
[Environment anchors.]

LIGHTING LOCK:
[Lighting details.]

COLOUR / STYLE LOCK:
[Visual treatment.]

2. CONTINUITY PRIORITIES
Separate into:
CRITICAL
HIGH
MEDIUM

3. ALLOWED CHANGES
List what may change naturally.

4. FORBIDDEN CHANGES
List what must not change.

5. OBJECT-STATE TRACKER

For each important object provide:
Starting state
Scene changes
Final state

6. SCENE-BY-SCENE CONTINUITY PLAN

For every scene provide:
Scene number
Starting state
Character state
Wardrobe
Props
Product / food state
Location
Lighting
Character position
Camera direction
Action
Ending state
Continuity handoff

7. CHARACTER IDENTITY BLOCK
Provide a reusable identity paragraph for every applicable prompt.

8. LOCATION IDENTITY BLOCK
Provide a reusable environment paragraph.

9. PRODUCT / FOOD IDENTITY BLOCK
Provide when relevant.

10. FULL SCENE PROMPTS
Create a polished generation prompt for every scene with the appropriate continuity locks.

11. NEGATIVE / PROTECTION INSTRUCTIONS
Create targeted continuity constraints.

12. CROSS-SCENE REVIEW CHECKLIST
Explain what should be visually compared after each clip is generated.

13. REGENERATION TRIGGERS
List continuity failures that should cause the scene to be regenerated.

IMPORTANT:
- Treat identity and reference information as source of truth.
- Preserve character identity across every applicable shot.
- Track object state from scene to scene.
- Do not randomly redesign locations, products, food, clothing or props.
- Preserve lighting and spatial logic.
- Repeat critical continuity locks in individual scene prompts.
- Allow natural motion without allowing visual identity drift.
- Check continuity at every scene boundary, not only inside individual clips.
Prompt copied to clipboard.
How to use it

Use the prompt effectively.

01

Build the continuity bible first

Lock character identity, wardrobe, products, location anchors, lighting and recurring props before writing individual scene prompts.

02

Track what changes

Continuity is not about freezing the scene. Record meaningful changes such as a cake being cut, a box being opened or a character moving to another position.

03

Create scene handoffs

Define the exact ending state of one scene and make the next scene inherit that state so objects, positions and actions do not reset.

04

Compare every new clip

Check the new generation against the last verified scene and regenerate critical identity failures instead of trying to hide them during editing.

Example

Keep one creator, kitchen and cake consistent across a Reel.

Example input

Project: Six-scene cooking Reel.

Character: Same female food creator throughout.

Hair: Long defined black curls.

Wardrobe: Blush-pink V-neck top with gold hoop earrings and layered gold necklaces.

Location: Same warm cream-and-wood home kitchen.

Food: One round chocolate cake.

Timeline: Continuous cooking and serving sequence.

Possible output

CHARACTER LOCK: Preserve the same facial proportions, skin tone, eyes, nose, lips, black curly hairstyle, age appearance and body proportions in all scenes.

WARDROBE LOCK: Same blush-pink V-neck top, gold hoop earrings and layered gold necklaces throughout the continuous sequence.

LOCATION LOCK: Preserve the same cream wall treatment, wooden counter, cabinet arrangement, lighting direction and visible kitchen anchors.

OBJECT STATE: Once the cake is cut, all later scenes must show the same cake in its cut state unless the timeline intentionally returns to an earlier moment.

SCENE HANDOFF: End each generation with a clearly defined character position, food state, prop position and camera direction that the following scene can inherit.

PROTECTION: No face drift, no hairstyle redesign, no jewellery disappearance, no wardrobe change, no duplicate cake, no kitchen redesign and no reset of already-completed actions.

Improve the result

The strongest continuity workflow happens between generations.

01

Continuity is mostly about remembering state

The model needs to know not only what a character looks like, but also what has already happened to every important object and where things were left.

02

Repeat critical identity details

Do not assume a later scene will remember the first prompt. Reuse the essential character, wardrobe, product and location locks in every relevant generation.

03

Regenerate major drift early

A changed face, redesigned product or completely different room usually becomes harder to repair as more scenes are built on top of the incorrect version.