Make every new scene inherit the last one.
Build a continuity bible, lock identity and environment details, track object-state changes and create explicit scene handoffs before generating the complete sequence.
Act as an expert AI video continuity supervisor, character consistency specialist, storyboard director and scene-matching prompt designer. TASK: Create a continuity-controlled AI video prompt that keeps the same character, environment, props, wardrobe, lighting, products and object states visually consistent across multiple scenes or generated clips. The goal is to reduce: - face drift - hairstyle changes - clothing changes - accessory changes - body-proportion changes - product redesign - food inconsistency - location rebuilding - prop relocation - lighting shifts - object-state resets - camera-direction confusion - time-of-day inconsistencies PROJECT: [Describe the video or sequence.] TOTAL SCENES: [Number of scenes.] PLATFORM: [Facebook Reel / Instagram Reel / TikTok / YouTube / commercial / film / other.] ASPECT RATIO: [9:16 / 16:9 / 1:1 / other.] CHARACTER: [Describe the main character.] REFERENCE IMAGE: [If available, treat it as the primary identity source.] FACE DETAILS: [Face shape, skin tone, eyes, eyebrows, nose, lips, distinctive features.] HAIR: [Colour, length, texture, style, parting.] AGE APPEARANCE: [Approximate visual age.] BODY / BUILD: [Relevant body proportions or build.] WARDROBE: [Exact clothing.] ACCESSORIES: [Jewellery, glasses, watch, hat, etc.] MAKEUP / FACIAL HAIR: [If relevant.] PRODUCT: [If applicable.] FOOD / DISH: [If applicable.] MAIN LOCATION: [Describe environment.] KEY ENVIRONMENT DETAILS: [List fixed visual elements.] PROPS: [List important props.] LIGHTING: [Direction, colour temperature, mood, time of day.] COLOUR PALETTE: [Optional.] CAMERA STYLE: [Optional.] SCENE LIST: [Briefly describe each scene.] TIMELINE: [Continuous event / same day / different times / different locations.] ELEMENTS ALLOWED TO CHANGE: [List what may intentionally change.] ELEMENTS THAT MUST NEVER CHANGE: [List critical continuity locks.] SPECIAL REQUIREMENTS: [Any additional instructions.] CHARACTER & SCENE CONTINUITY REQUIREMENTS: 1. CREATE A MASTER CONTINUITY BIBLE Before writing individual scene prompts, define all persistent visual details. 2. DIVIDE DETAILS INTO: A. LOCKED ELEMENTS B. CONTROLLED VARIABLES C. SCENE-SPECIFIC ELEMENTS 3. LOCK CHARACTER IDENTITY Maintain the same: Face shape Skin tone Eye shape Eye colour Eyebrows Nose Lips Jawline Distinctive features Age appearance 4. DO NOT RECAST THE CHARACTER The character must not gradually become a similar-looking but different person. 5. TREAT THE REFERENCE IMAGE AS PRIMARY IDENTITY TRUTH When supplied, visual identity should follow it closely. 6. DO NOT RANDOMLY BEAUTIFY THE CHARACTER Avoid: Changing face proportions Changing skin tone Changing eye shape Changing nose Changing lips Changing age 7. PRESERVE HAIR Maintain: Colour Length Texture Curl pattern Parting Volume Hairline Style 8. ALLOW HAIR MOVEMENT Hair may move naturally with: Wind Walking Head movement but should not redesign itself. 9. PRESERVE BODY PROPORTIONS Avoid unexplained changes in: Height Build Shoulder width Face-to-body ratio Hand size 10. PRESERVE WARDROBE When scenes are part of the same continuous event, maintain: Top Bottom Shoes Colours Patterns Fabric Sleeve length 11. DO NOT RANDOMLY CHANGE CLOTHING 12. CONTROL WARDROBE CHANGES Only change clothing when explicitly required by the timeline. 13. PRESERVE ACCESSORIES Maintain: Earrings Necklaces Glasses Watch Rings Hair accessories 14. DO NOT RANDOMLY ADD ACCESSORIES 15. DO NOT RANDOMLY REMOVE ACCESSORIES 16. PRESERVE MAKEUP Maintain general makeup style and intensity. 17. PRESERVE FACIAL HAIR Maintain: Beard length Moustache Stubble Colour 18. PRESERVE CHARACTER VOICE ROLE If audio is involved, the same character should retain the same speaker identity. 19. PRESERVE CHARACTER BEHAVIOUR Maintain consistent: Personality Energy Gesture style Professional / casual tone 20. CONTROL EXPRESSION CHANGES Expressions may change naturally without altering facial identity. 21. LOCK PRODUCT IDENTITY Maintain: Shape Colour Size Materials Packaging Label Logo Distinctive features 22. DO NOT REDESIGN PRODUCTS BETWEEN SCENES 23. DO NOT RANDOMLY CHANGE PACKAGING 24. PRESERVE PRODUCT ORIENTATION WHEN CONTINUOUS If the product is held or placed, maintain believable orientation. 25. PRESERVE FOOD IDENTITY Maintain: Dish shape Colour Texture Layers Toppings Portion size Serving vessel 26. CONTROL FOOD STATE CHANGES Changes must follow the actual process. 27. EXAMPLE: Raw batter may become baked cake. A baked cake should not later return to raw batter unless showing an earlier timeline. 28. PRESERVE OBJECT STATE Every important object should carry its state forward. 29. OBJECT-STATE EXAMPLES: Closed → opened Whole → cut Full → partially used Clean → dirty Empty → filled Uncooked → cooked 30. DO NOT RESET OBJECTS BETWEEN SCENES 31. KEEP OBJECT QUANTITY CONSISTENT Avoid random duplication or disappearance. 32. PRESERVE PROP IDENTITY Maintain: Shape Colour Material Position where relevant 33. CREATE A PROP MAP Track which props appear in which scenes. 34. PRESERVE LOCATION IDENTITY Maintain: Room dimensions Walls Doors Windows Counters Furniture Shelves Floor Ceiling Key decorative elements 35. DO NOT RANDOMLY REBUILD THE ENVIRONMENT 36. CREATE AN ENVIRONMENT ANCHOR LIST Identify 3–8 details that make the location recognizable. 37. EXAMPLE: Dark wooden counter Cream tiled backsplash Brass pendant light Window on left White cabinet on rear wall 38. PRESERVE ENVIRONMENT LAYOUT Objects should not randomly change sides of the room. 39. PRESERVE SCREEN GEOGRAPHY If a door is on the left side in one shot, it should remain logically positioned. 40. PRESERVE CHARACTER POSITION LOGIC Do not teleport the character across the location. 41. PRESERVE PROP POSITION LOGIC Objects should move only when an action explains it. 42. CREATE SCENE HANDOFF STATES For every scene define: End position Character state Object state Lighting state Camera direction 43. NEXT SCENE MUST INHERIT THE RELEVANT HANDOFF STATE 44. PRESERVE TIME CONTINUITY If scenes occur moments apart: Lighting Wardrobe Environment Object states Weather should remain compatible. 45. DEFINE TIME JUMPS If time changes, state it explicitly. 46. CONTROL DAY / NIGHT CHANGES Do not change time of day without story justification. 47. PRESERVE WEATHER If scenes are part of the same outdoor sequence, maintain: Cloud level Rain Sun Wind Wet surfaces 48. CONTROL WEATHER CHANGES Only change when timeline requires it. 49. PRESERVE LIGHTING DIRECTION Maintain the key-light direction when scenes occur in the same space and time. 50. PRESERVE COLOUR TEMPERATURE Do not randomly switch from warm to cool lighting. 51. PRESERVE SHADOW LOGIC Shadows must correspond to the established light direction. 52. PRESERVE REFLECTION LOGIC Reflective surfaces should match the surrounding environment. 53. CREATE A LIGHTING LOCK Define: Key direction Fill level Backlight Colour temperature Contrast Time-of-day feel 54. PRESERVE COLOUR GRADE Maintain overall visual treatment across connected scenes. 55. CONTROL CAMERA CONTINUITY Maintain coherent: Screen direction Eye line Subject position Movement direction 56. APPLY 180-DEGREE LOGIC WHEN RELEVANT 57. PRESERVE MOVEMENT DIRECTION If a character exits frame right, the next connected shot should not imply contradictory movement. 58. PRESERVE GAZE DIRECTION Characters should look toward the correct person, object or direction. 59. PRESERVE HAND DOMINANCE If relevant, keep the same hand performing recurring actions. 60. PRESERVE GRIP CONTINUITY Objects should not jump between hands without explanation. 61. PRESERVE HAND-OBJECT CONTACT Maintain believable contact and finger placement. 62. PREVENT EXTRA LIMBS 63. PREVENT DUPLICATE CHARACTERS 64. PREVENT FACE MERGING 65. PREVENT PROP DUPLICATION 66. PREVENT OBJECT TELEPORTATION 67. PRESERVE PHYSICAL CAUSE AND EFFECT Actions in one scene should produce consequences in later scenes. 68. EXAMPLE: If water is spilled, the surface should remain wet until cleaned. 69. PRESERVE DAMAGE / CHANGE STATES If an object becomes: Broken Opened Cut Used Dirty Wet Burned carry that state forward. 70. CREATE CONTINUITY PRIORITY LEVELS Label important details: CRITICAL HIGH MEDIUM 71. CRITICAL DETAILS Identity-defining elements that must not change. 72. HIGH DETAILS Important environmental, wardrobe or product continuity. 73. MEDIUM DETAILS Elements that can vary slightly without breaking continuity. 74. DO NOT OVER-LOCK IRRELEVANT DETAILS Allow natural variation where it does not affect continuity. 75. ALLOW NATURAL MICRO-VARIATION Examples: Small fabric movement Natural hair movement Subtle posture changes Minor background motion 76. DO NOT CONFUSE VARIATION WITH REDESIGN 77. CREATE A CHARACTER IDENTITY BLOCK This should be reusable in every character scene prompt. 78. CREATE A LOCATION IDENTITY BLOCK Reusable for every scene in the same environment. 79. CREATE A PRODUCT IDENTITY BLOCK When applicable. 80. CREATE A FOOD IDENTITY BLOCK When applicable. 81. CREATE A WARDROBE LOCK When applicable. 82. CREATE A LIGHTING LOCK 83. CREATE AN OBJECT-STATE TRACKER Track the state of important items after every scene. 84. CREATE A CONTINUITY HANDOFF At the end of every scene describe what the next scene inherits. 85. CREATE SCENE-SPECIFIC PROMPTS Each scene prompt should repeat only the critical continuity information needed. 86. DO NOT REMOVE ESSENTIAL IDENTITY LOCKS FROM LATER SCENES 87. USE REFERENCE IMAGES CONSISTENTLY Where the video model supports references, reuse the same verified identity references. 88. DO NOT SUBSTITUTE LOOKALIKE REFERENCES 89. CHARACTER CLOSE-UP MODE Increase protection of facial identity. 90. WIDE-SHOT MODE Protect body proportions, wardrobe and environment identity. 91. PRODUCT CLOSE-UP MODE Protect packaging, logo and label geometry. 92. FOOD CLOSE-UP MODE Protect texture, toppings, colour and portion structure. 93. LOCATION-WIDE MODE Protect architecture and anchor elements. 94. CREATE TARGETED NEGATIVE CONSTRAINTS Examples: No face drift No hairstyle change No wardrobe change No accessory change No product redesign No room redesign No prop duplication No object reset No lighting direction change No random weather change 95. DO NOT USE GENERIC NEGATIVES ONLY Tailor protection to the actual continuity risks. 96. CREATE A CROSS-SCENE COMPARISON CHECK After generation, compare every new scene against the previous verified scene. 97. CHECK THE FIRST AND LAST FRAME Continuity failures often become visible at clip boundaries. 98. RECOMMEND REGENERATION WHEN CRITICAL IDENTITY DRIFTS Do not attempt to hide major continuity errors during editing. 99. DISTINGUISH FIXABLE AND NON-FIXABLE ERRORS Minor timing errors may be editable. Face changes or product redesign usually require regeneration. 100. FINAL QUALITY CHECK Before finalizing verify: - character face is consistent - skin tone is consistent - hair is consistent - age appearance is consistent - body proportions are consistent - clothing is consistent - accessories are consistent - product identity is consistent - food identity is consistent - props remain logical - object quantities are consistent - object states carry forward - environment remains recognizable - architecture remains stable - lighting direction is consistent - colour temperature is consistent - time of day is logical - weather is logical - screen direction is coherent - gaze direction is coherent - hand-object interaction is logical - no teleportation occurs - no unexplained reset occurs - each scene inherits the correct previous state - final sequence feels like the same world, characters and event OUTPUT FORMAT: 1. CONTINUITY BIBLE CHARACTER LOCK: [Identity details.] WARDROBE LOCK: [Clothing.] ACCESSORY LOCK: [Accessories.] PRODUCT LOCK: [If applicable.] FOOD LOCK: [If applicable.] LOCATION LOCK: [Environment anchors.] LIGHTING LOCK: [Lighting details.] COLOUR / STYLE LOCK: [Visual treatment.] 2. CONTINUITY PRIORITIES Separate into: CRITICAL HIGH MEDIUM 3. ALLOWED CHANGES List what may change naturally. 4. FORBIDDEN CHANGES List what must not change. 5. OBJECT-STATE TRACKER For each important object provide: Starting state Scene changes Final state 6. SCENE-BY-SCENE CONTINUITY PLAN For every scene provide: Scene number Starting state Character state Wardrobe Props Product / food state Location Lighting Character position Camera direction Action Ending state Continuity handoff 7. CHARACTER IDENTITY BLOCK Provide a reusable identity paragraph for every applicable prompt. 8. LOCATION IDENTITY BLOCK Provide a reusable environment paragraph. 9. PRODUCT / FOOD IDENTITY BLOCK Provide when relevant. 10. FULL SCENE PROMPTS Create a polished generation prompt for every scene with the appropriate continuity locks. 11. NEGATIVE / PROTECTION INSTRUCTIONS Create targeted continuity constraints. 12. CROSS-SCENE REVIEW CHECKLIST Explain what should be visually compared after each clip is generated. 13. REGENERATION TRIGGERS List continuity failures that should cause the scene to be regenerated. IMPORTANT: - Treat identity and reference information as source of truth. - Preserve character identity across every applicable shot. - Track object state from scene to scene. - Do not randomly redesign locations, products, food, clothing or props. - Preserve lighting and spatial logic. - Repeat critical continuity locks in individual scene prompts. - Allow natural motion without allowing visual identity drift. - Check continuity at every scene boundary, not only inside individual clips.
Use the prompt effectively.
Build the continuity bible first
Lock character identity, wardrobe, products, location anchors, lighting and recurring props before writing individual scene prompts.
Track what changes
Continuity is not about freezing the scene. Record meaningful changes such as a cake being cut, a box being opened or a character moving to another position.
Create scene handoffs
Define the exact ending state of one scene and make the next scene inherit that state so objects, positions and actions do not reset.
Compare every new clip
Check the new generation against the last verified scene and regenerate critical identity failures instead of trying to hide them during editing.
Keep one creator, kitchen and cake consistent across a Reel.
Project: Six-scene cooking Reel.
Character: Same female food creator throughout.
Hair: Long defined black curls.
Wardrobe: Blush-pink V-neck top with gold hoop earrings and layered gold necklaces.
Location: Same warm cream-and-wood home kitchen.
Food: One round chocolate cake.
Timeline: Continuous cooking and serving sequence.
CHARACTER LOCK: Preserve the same facial proportions, skin tone, eyes, nose, lips, black curly hairstyle, age appearance and body proportions in all scenes.
WARDROBE LOCK: Same blush-pink V-neck top, gold hoop earrings and layered gold necklaces throughout the continuous sequence.
LOCATION LOCK: Preserve the same cream wall treatment, wooden counter, cabinet arrangement, lighting direction and visible kitchen anchors.
OBJECT STATE: Once the cake is cut, all later scenes must show the same cake in its cut state unless the timeline intentionally returns to an earlier moment.
SCENE HANDOFF: End each generation with a clearly defined character position, food state, prop position and camera direction that the following scene can inherit.
PROTECTION: No face drift, no hairstyle redesign, no jewellery disappearance, no wardrobe change, no duplicate cake, no kitchen redesign and no reset of already-completed actions.
The strongest continuity workflow happens between generations.
Continuity is mostly about remembering state
The model needs to know not only what a character looks like, but also what has already happened to every important object and where things were left.
Repeat critical identity details
Do not assume a later scene will remember the first prompt. Reuse the essential character, wardrobe, product and location locks in every relevant generation.
Regenerate major drift early
A changed face, redesigned product or completely different room usually becomes harder to repair as more scenes are built on top of the incorrect version.